For those of you that weren't there for it the first time around, the game had a pioneering free-flow approach to melee combat – one that had influence beyond Assassin's Creed, seeping into everything from Batman: Arkham Asylum to Middle-earth: Shadow of Mordor. With the Prince of Persia: The Sands of Time Remake, Sylvain-Gires says Ubisoft has worked hard to emphasise "the balance between the platforming with the combat and the puzzles". This is a remake designed to address these issues and do little else: it's purpose is to bring an iconic game back to relevance while keeping its foundational structure in one piece. The scale of the world seems off, the camera is wiry and unresponsive, the movement jittery and unpredictable. Go back to the 2003 original now, or even the divisive 2010 HD Remaster, and you'll find that The Sands of Time actively wrestles against your memory of it. While it's all too easy to be cynical, to believe that games have only made incremental advances since the early 2000's, the truth is adventure games have been hit hardest by time's relentless march forward. That's what will ultimately make or break this remake – the way that it handles. Returning to it has been like rewinding time" Yuri Lowenthal "The character has been so close to my heart for so many years. That's where much of the time is going, as the development teams attempt to "improve and enhance the velocity of the Prince, as well as the control and responsiveness for the player". The studios behind it have been able to "stick to the gameplay and the matrix of the original game", focusing their efforts on giving the camera and controls a much needed overhaul to be compatible with the expectations of a modern audience. That's the narrative of this remake, it's rigid in that sense. Sylvain-Gires tells me that the team is making small changes to the story, adding in additional dialogue "that was in the original script but not present in the original game" but it is otherwise as you remember it to be. Funny how these things work out sometimes, isn't it? That's right, a Prince of Persia revival has only been made possible because of the franchise that ultimately sealed its fate. While the original release was built on a modified version of the Beyond Good & Evil JADE engine, the remake will use the iteration of AnvilNext 2.0 that powered Assassin's Creed Origins in 2017. This Prince of Persia: Sands of Time Remake has been in development for two years, from teams based out of Ubisoft Mumbai and Ubisoft Pune. It's something that they have kept asking about for years, and so Ubisoft has listened to the fans." "There are so many players that wanted to play Prince of Persia: The Sands of Time again. The Ubisoft Forward presentation is due to kick off on Saturday, June 12 at 8pm UK time, and has been confirmed to feature a gameplay reveal for Rainbow Six: Extraction (formerly Rainbow Six: Quarantine), as well as new information on Far Cry 6, Riders Republic and more.Ī message from the Prince of Persia: The Sands of Time Remake dev team: pic.twitter."Prince of Persia: The Sands of Time Remake will be the first Ubisoft remake ever," says Pierre Sylvain-Gires, game director of the release scheduled for PC, PS4, and Xbox One on January 21, 2021. It was then pushed to March following widely-reported negative feedback from the public following the release of the first screens, before it wound up being delayed again, and was not formally given a new timeframe for its release until the ‘next year’ mention today. The long-awaited remake was originally unveiled last September, and had been scheduled for a release in January.
We will share an update as soon as we are ready.” We are making great progress for our game to release next year, but we are not ready to share any additional information just yet. As you might have already read, Prince of Persia: The Sands of Time Remake will not be in Ubisoft Forward. Ubisoft’s Prince of Persia: The Sands of Time Remake has seemingly confirmed it won’t be releasing in 2021, following an update to fans saying that it won’t be showing up in an Ubisoft Forward presentation scheduled for this coming weekend.Ī tweet from the game’s official account reads: “Ubisoft Forward is just around the corner and we wanted to use this time to thank you for the amount of support you have shown us in the last year.